Popular Culture in Counseling, Psychotherapy, and Play-Based Interventions

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Popular Culture in Counseling, Psychotherapy, and Play-Based Interventions

SKU# 9780826101181


  • Lawrence C. Rubin PhD, LMHC, RPT-S

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With a Foreword by Danny Fingeroth, former Group Editor of Marvel's Spiderman comics line

Popular culture, simply stated, is the language of a people, expressed through everything from its clothing, food choices, and religious practices to its media. The popular and predominant values, interests, and needs of a society find their way into mass consciousness through a variety of venues including literature, cinema, television, video games, sport, and music. Through the inter-related forces of mass production, global marketing and the Internet, the fruits of popular culture penetrate into stores, living rooms, and everyday experience of children, teens, and adults in the form of catchphrases, toys, iconography, celebrities, and indelible images. Psychotherapists and counselors who can tap into the powerful images, messages, and icons of popular culture have at their disposal an unlimited universe of resources for growth, change, and healing.

Using real-world case examples and sound psychological theory, this book demonstrates how you can immediately start incorporating popular culture icons and images into your counseling or therapy. In this way, the authors will help elevate your ability to conduct clinical interviews with clients of all ages and all types of clinical problems.

Product Details 

  • Publication Date May 12, 2008
  • Page Count 416
  • Product Form Hardback
  • ISBN 13 9780826101181
  • EISBN 9780826101198

Table of Contents 

    Foreword: I'm a Stranger Here, Myself, Danny Fingeroth
    Part I: Literature
  1. Metaphors, Analogies & Myths, Oh My!: Therapeutic Journeys Along the Yellow Brick Road, Lisa Saldana
  2. Harry Potter and the Prisoner Within: Helping Children with Traumatic Loss, William McNulty
  3. Calvin and Hobbes to the Rescue! The Therapeutic Uses of Comic Strips and Cartoons, Laura Sullivan

  4. Part II: Music
  5. The Healing Power of Music, Nancy Davis and Beth Pickard
  6. Using Music and a Musical Chronology as a Life Review with the Aging, Thelma Duffey

  7. Part III: Movies
  8. Milieu Multiplex: Using Movies in the Treatment of Adolescents With Sexual Behavior Problems, Karen Robertie, Ryan Weidenbenner, Leya Barrett and Robert Poole
  9. Little Miss Sunshine and Positive Psychology as a Vehicle for Change in Adolescent Depression, Dora Finamore
  10. Chapter 8: Movie Metaphors In Miniature: Children's Use Of Popular Hero And Shadow Figures In Sandplay, Linda B. Hunter
    Part IV: Video and Board Games
  11. Taking the Sand Tray High Tech: Using The SIMS as a Therapeutic Tool in the Treatment of Adolescents, Deidre Skigen
  12. Picking Up Coins: The Use of Video Games in the Treatment of Adolescent Social Problems, George Enfield and Melonie Grosser
  13. Passing Go In the Game of Life: Board Games in Therapeutic Play, Harry Livesay

  14. Part V: Television
  15. Big Heroes on the Small Screen: Naruto and the Struggle Within, Lawrence C. Rubin
  16. Marcia, Marcia, Marcia: The Use and Impact of Television Themes, Characters and Images in Psychotherapy, Loretta Gallo-Lopez
  17. The Sopranos and a Client's Hope for Justice, Thelma Duffey and Heather Trepal

  18. Part VI: Sports
  19. Using the Popularity of Sport Culture in Psychotherapy, Jan M. Burte
  20. Sports Metaphors and Stories in Counseling with Children, David A. Crenshaw and Gregory B. Barker

  21. Part VII: Innovations in the Use of Popular Culture
  22. Using Pop Culture Characters in Clinical Training and Supervision, Alan Schwitzer, Kelly E. MacDonald & Pamela Dickinson
  23. The Therapeutic Use of Popular Electronic Media with Today's Teenagers, Scott Riviere

  24. Index